Tomorrow Never Dies

But it will be here, as will the banshee. I just have bases to make and then package it all up for your printing pleasure.

I’m still waiting on my printer too. They are shipping them, but their packing seems to have left a lot to be desired since all I have been hearing about is power supply and LCD screens being damaged and support posts being broken off so they are totally useless. Hopefully the manufacture will address this and make it right, but we will just have to wait and see.

Updates

Greetings Mechwarriors!!!

So here is what is happening around Casa Rook!  First, I am back to hammering away on the Sabutai.  Took some down time for the holidays to rest, have some family time, and recharge the brain but now I am back in creative mode.  

Aerospace are a bit harder in some ways than mechs are.  more round curves to deal with and with this one being an Omni-Fighter, I have to fit in magnets and weapons pods, so it’s taking a bit longer.

To fill in while I wrestle with it, I am building the Banshee.  I just started on that and realized that the cockpit reminds me of this

Soooooo…. yeah.  The Banshee is a First Order mech.  Who knew, right?

Also, I am messing with that last tutorial video.  Yes, still.  But I am closer to having it done.  Next one I do I have a better idea of how to put it together from the start to make editing easier.  

Anyway, that’s where it stands for now.  Hope everyone is doing well!

Mark

Cannot Brain Today

So I got my basic hands done, and the greebles too, and now I have the Sabutai to get back on, but I literally cannot brain today. I opened the file, stared at it like a stoned monkey and accomplished not a damn thing.

I mean, I know what needs to be done, it’s RIGHT THERE IN FRONT OF ME! But actually pushing pixels around is just not happening. Going to go into the garage and do some woodworking and hope it resets my brain to modeling.

Hope you all have a great New Years and I hope the coming year sees better days for everyone. As I told my team – Have a great weekend and no, I will not post your bail.

Jazz Hands

Yep.  Working on a new hand model that I’ll use as a base for all my other mech hands.  

The difficulty in modeling hands for mechs is that they are not flexible like real hands.  There is no flesh to have give and take, so you have to build gaps in for the mechanics of it to move around.  

Yes, mechs use myomer muscles and all that, but (as we can all see from the drawings) there are still mechanical actuators involved so that has to be part of the design as well so we have gaps.  Those gaps need to be protected too so we have overlapping plates that would be part of an armored hand, but it still needs the actuators to have a skeletal structure to work from and depending on the mech there might not be that much armor to start with.  Could be thin stuff that has lots of exposed pieces so I have to think about that too on my basic design.

The last thing I will need to do is see if everything bends and moves for posing the way it should.  I fudged it for quite a while on my old models, but now it’s time to step that part up as well.   

So I’m getting a good, basic foundation set up that I can then build from to make other designs.  

Making an asset library.  Most of these I had already (the weapons and equipment) but I have been setting up a file of greebles to make tricking out my mechs with details a little easier.  

By having it all in an asset library, I can just drag it from the library into the scene and that will speed things up a bit for me.  

I hope everyone had a merry and peaceful Christmas.  My kids got (in order of age) guitar, ukulele, xylophone, and drums.  Yes, it is a circus around here.  Yes, we did it to ourselves but it was totally worth it.   

The Current List

I’ve had a couple of people  reach out to me about models they missed and asking if I had a list. Well, I do now!!!Attached is a spreadsheet that is sortable that has the mech and month it was built.  It’s an Excel sheet, but it can easily be moved into Google sheets if you […]

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